Recently, 26 eighth grade students visited New York for the biggest middle school Model United Nations conference. Students prepared for the conference by collaborating on position papers using Google Docs. These position papers represented extensive research into their assigned country's views on different problems the global community faces today. Students were motivated to engage deeply with the culture and society of their country to learn how Jordan or Botswana would recommend solutions to problems from clean water to equal access to education. During the conference students were not allowed to use computers or technology for additional research, and instead needed to rely on their position papers, knowledge, and face-to-face communication to persuade other representatives to support their resolutions. Outside of the conference, this trip provided students experiences from a wide range of transportation, architectural and communication technologies during subway and ferry rides and visits to the Statue of Liberty, Brooklyn Bridge, Times Square and Rockefeller Plaza.
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We have been doing some gamification using the library computers playing different online and interactive games. Mission US has some awesome games that perfectly fit our curriculum including for Crown or Colony, Fight to Freedom, and Cheyenne Odyssey. What is gamification? A “serious game” or “applied game” is any game that the primary objective of playing is not purely for entertainment, but rather for building knowledge or a skill. Are you interested in using games to help students learn? Check out Nelson Taylor's gamification presentation on our After School Tech Training Page. In 6th Grade Social Studies, we are doing an Amazing Race around the world as we study geography, cultures and history. The students are working at their own pace to finish the activities that include tools such as Google Classroom, Google Maps Engine, Forms, Presentations, Videos, and Documents all about the different regions of the world. Using this Flipped Education Model, we are able to use more class time to work on projects while students learn the lessons at home or at their own pace. |
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